Krampus

Bane of Naughty Children

Description:

Aspects

Bane of Naughty Children
Companion of Saint Nicholas

Skills

Superb (+ 5) : Fists, Conviction
Great (+ 4) : Survival, Intimidation, Presence
Good (+ 3) : Athletics, Endurance, Weapons
Fair (+ 2) : Alertness, Might
Average (+ 1) : ALL OTHER SKILLS

Stunts

Hunter (Survival): Use Survival instead of Investigate when tracking prey

Powers

Claws [-1]
Echoes of the Beast [-1] (Goat)
Hulking Size [-1]
Supernatural Strength [-2]
Supernatural Toughness [-2]

  • Catch: Cold Iron, etc.
    Demesne [-1]
    Swift Transition [-2]
    IOP: Bag [-2]: Acts as a Rift Maker 3/scene—transfers those place within it to Krampus’ demesne in the Nevernever.

Stress

Physical O O O O (O O O O)
Mental O O O O +1 Mild
Social O O

Weapons/Armor

Armor:2; Weapon:6

Bio:

The Krampus is an ancient fae creature in service to Queen Mab.

Once The Krampus gets his new “guests” to his Demesne, he places them in bronze shackles and prepares to take them to Arctis Tor as prisoners for the Queen of Air and Darkness to deal with as she will.

The Demesne looks like a run-down alpine cottage.

Krampus

The Dresden Files: Portland pencilneckgeek