Emissary of Power

Emissary ritualEmissaries are mortals who’ve been saddled with a burden of great power—and great responsibility—by one of the big dogs in the supernatural community: vast powers from Faerie or the outer reaches of the Nevernever, one of the true dragons, or something stranger. Emissaries are often the bearers of items of great potency, able to tap into the power of their patron, and bring it to bear on their—and their patron’s—behalf. Such champions are usually more victim than anything, though—powers such as theirs come at the price of dark bargains, be it a lifetime of thankless servitude and sacrifice, their eternal soul, or other such “petty things”… (YS 75)

Examples : Essentially a build-your-own template for supernatural champions of entities other than Knights of Faerie or Knights of the Cross


  • High Concept that speaks to the bargain or pact they have made with a patron (e.g., Last Champion of Autumn or Ferrovax’s Toadie)—and all the responsibilities and vulnerabilities determined by you and the GM that spring from that
  • Take the Power Marked by Power [-1]


  • No two emissaries are alike. Many Powers are available assuming they can be afforded and match the theme and nature of the emissary’s patron. Often these Powers are associated with an Item of Power (YW 167). Another possibility would be Sponsored Magic (YW 183)

Important Skills

  • Varies depending upon type

Minimum Refresh Cost

  • -1

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Emissary of Power

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