Fuego“Sorcerer” is a near-pejorative term that many on the White Council use to describe “full spectrum” spell practitioners who don’t have the bloodline, access, resources, and training that a Wizard of the White Council has. The sneer has perhaps a little merit, as these versatile spell-slingers are often self-taught or—let’s face it—at least dabbling in some grey, if not outright black, areas of magic in order to get a leg up. This fairly common moral flexibility turns into a slippery slope in short order… (YS 81)

Examples : Victor Sells


  • High Concept that declares her nature as a free-agent spell-caster (e.g., Sorcerer Cop or Spell-Slinging Troubadour)
  • Powers
    • Evocation [-3]
    • Thaumaturgy [-3]
    • See YS 257 for more spell-casting information


  • Nearly every sorcerer takes the Sight [-1] Power
  • Sorcerers with a dark past may need to take a Lawbreaker Stunt or two
  • Sorcerers may take Refinement [-1] once per spell-ability, for each spell-ability

Important Skills

  • Conviction, Discipline, and Lore

Minimum Refresh Cost

  • -6

Building a Practioner (YS 77)


Wizards and sorcerers tend to have the full boat of true magic. Practitioners hone in on one particular application and thus will often end up with one or both of Channeling and Ritual instead. It’s a cost break and results in much narrower spellcraft, but they can still be quite the contenders.

Powers are often similar regardless of the type of caster—the configuration of them is where the variety comes in. Your main focus will be on configuring these powers to give your caster his specific identity. Along with the powers comes the opportunity to choose various specializations and to create items and rotes (evocations that spellcasters can perform via “muscle memory” that allow a certain effect and effort without rolling the dice).


Figure out your practitioner’s approach to magic and you should be able to use the following guidlines as a quick indicator of how to rank his three core skills (Conviction, Discipline, and Lore).

  • High Conviction : Caster brings a lot of power. Regardless of his ability to control it, he can pour out a ton of punishment via evocations.
  • Low Conviction : Caster is lower on the power scale, usually meaning she’s more about finesse and subtlety than standing firm and fighting.
  • High Discipline : Caster has tons of self-control which can be used to master the arcane energies and steer effects where he wants them to go.
  • Low Discipline : Caster has less self-control. Her spells tend to set the environment on fire or blow it apart and she has to be careful that her spells don’t whip back into her face.
  • High Lore : Caster has highly tuned mystical senses. Through his studies, he knows a lot of info about the supernatural world and can bring that to bear when it comes time to compose a good ritual.
  • Low Lore : Caster is more distracted by the mundane, leaving her with blunted senses. She tends to make up for shortcomings in her lore with long research sessions or other sources of help.

Character Generation
Character Generation Quicklist
List of Templates
Player’s Guide Home


The Dresden Files: Portland pencilneckgeek