“Sorcerer” is a near-pejorative term that many on the White Council use to describe “full spectrum” spell practitioners who don’t have the bloodline, access, resources, and training that a Wizard of the White Council has. The sneer has perhaps a little merit, as these versatile spell-slingers are often self-taught or—let’s face it—at least dabbling in some grey, if not outright black, areas of magic in order to get a leg up. This fairly common moral flexibility turns into a slippery slope in short order… (YS 81)
Examples : Victor Sells
High Concept that declares her nature as a free-agent spell-caster (e.g., Sorcerer Cop or Spell-Slinging Troubadour)
Wizards and sorcerers tend to have the full boat of true magic. Practitioners hone in on one particular application and thus will often end up with one or both of Channeling and Ritual instead. It’s a cost break and results in much narrower spellcraft, but they can still be quite the contenders.
Powers are often similar regardless of the type of caster—the configuration of them is where the variety comes in. Your main focus will be on configuring these powers to give your caster his specific identity. Along with the powers comes the opportunity to choose various specializations and to create items and rotes (evocations that spellcasters can perform via “muscle memory” that allow a certain effect and effort without rolling the dice).